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Post by dutchkiller on Feb 28, 2010 11:16:27 GMT
Hello,
I have not that usual bug like water aint showing up. My water is working and I can see it. No leaks or that kind of stuff.
Only problem is, at some points my water reflection get stuck. eg. I walk near my water and the reflection is fine, but at some moment the reflection get stucked and moves with me and stops reflection.
Hope its clear enough, will post some screenshots later.
Thx in Advance, Dutchy
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Ultimus
Pro Trained Noob
I'm Dutch! What's your excuse?
Posts: 34
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Post by Ultimus on Feb 28, 2010 11:37:31 GMT
Try placing an 'env_cubemap' in every room of your level, once in game open up console and typ: 'build cubemaps'. Tell me if this worked
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Post by Zeph on Feb 28, 2010 12:08:30 GMT
Each water need it's own Env_CubeMap. Place one above each brush of water and open it's properties. Click "Brush Faces" and select the top face of the water. You should get a line between the Env_CubeMap and the water in the 3D view. Compile and enter the game. When playing the map, type into the console "buildcubemaps". This will then take pictures in all six directions around each Env_CubeMap for use with reflections. You need to reload the map (or possibly the game) to see the result.
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Post by dutchkiller on Feb 28, 2010 12:18:58 GMT
I already had loads of cubemaps there. Even tied to the surface of the waterbrush. Got to say I forgot to run the 'buildcubemaps'.
But after all it did not work. Is it possible its due to the water texture it self? I tried 3 different water textures and had the same problem with them.
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Post by Zeph on Feb 28, 2010 12:27:29 GMT
... for all sides the water touches.
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Post by dutchkiller on Feb 28, 2010 15:14:58 GMT
Done that. Still not working. Tried 7 different textures. Still have it.
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Post by dutchkiller on Feb 28, 2010 17:00:56 GMT
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Post by 3kliksphilip on Mar 3, 2010 3:15:48 GMT
Have you got water at different heights in your map? Source can only render one height of water at once, unless you use cheap dx7 water
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Post by Zeph on Mar 3, 2010 9:50:13 GMT
Ah interesting - he does. The Jacuzzi in the middle is a higher level water...
Maybe make the middle bit cheap, Dutchy?
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Post by dutchkiller on Mar 3, 2010 20:13:52 GMT
Nope still have it.
Changed all the water in my map to: nature/water_canals_cheap001_dx70 texture. Still buggy, even more buggy than it was. I just look straight through the water sometimes looking into the nothingness.
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Post by motanum on Mar 8, 2010 12:54:14 GMT
Assuming you used the pontfile to look for leaks... :S
Post compile log
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