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Post by Xenomorph on Feb 12, 2010 20:13:35 GMT
Ok im mapping a couple of months on this one now... It first started as a test to see if i could do it. I did some mapping for AVP2 in 2001 as well with DEedit (nothing public tho) so i had the advantage of that, still hammer works different on alot of area's. My idea was if i could do all the angled corridors and keep it smooth i could do anything in it. Neways, this was the old multiplayer map called " Leadworks": www.planetavp.com/avp2/mapreviews/leadworks/The topview of the map: Here's some old/new pics: Random pic: so far the counter says 210,5 hours of total SDK ingame time hehe. All thats left now is adding detail and make the corridors less boring. Any idea's are welcome. Very pre-launch special thanx go to: 3kliksphillip: for the youtube tutorials Zeph: primary leveltester and entety coder and also telling me whats good or bad lol.
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Post by 3kliksphilip on Mar 3, 2010 3:14:34 GMT
That really looks nice. You've put a lot of effort into this
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Post by Xenomorph on Mar 3, 2010 23:40:51 GMT
That really looks nice. You've put a lot of effort into this Yeah, only 260 hours building / 25 hours testing hehe ;D Thx for the compliment tho, used ur tut's alot for that btw. To much stuff just isnt covered elsewhere (not as clear anyways). Next project is this one: Spooky house in the forrest, daytime / midnight version as well so 2 maps actually. I'm planning on making this one even more detailed with keeping the fps just as good as the leadworks map ;D
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