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Post by BuLl3t on Oct 25, 2009 15:20:27 GMT
This isn't a question for me, but maybe it can help someone. Sometimes i notice lights and usually the sun, is able to fade through walls (i mean you can see through it) like an example is at 3:00-3:05 in this video of 3K's www.youtube.com/watch?v=5dHronhyXAQ&feature=player_profilepagenotice the lights on THE CAR, face through bits of the hill... the sun isn't a big deal in this one, but i've seen it before is there any way i can prevent this or avoid this from happening?? (again this question is to help others not me)
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Post by dadope20202 on Oct 29, 2009 0:27:33 GMT
I haven't experienced this, but I wanted to point out that the sun at the end of Blood Harvest is a small particle effect, not an env_sun entity.
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Post by blackheartiii on Oct 29, 2009 1:09:14 GMT
Light goes through displacements. To prevent this you need brushes or similar in the displacement where you think this might cause a problem, for example in a map I made awhile ago there was sun going through one of the walls on my "cave" area so I had a black brush in there to stop it. Just cut the brush as close to fit as necessary in the problem areas and hopefully that will help. There are also some block light textures that I've seen used which might be more efficient but I dunno, never used them.
(The ground is a displacement, the actual brush under it is somewhere significantly bellow so that the car's light is not immediately blocked by the brush)
Assuming it works the same as CSS and such of course.
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Post by motanum on Mar 10, 2010 13:15:36 GMT
A displacement has "Nodraw" unde itself, which is why you can see through it if you look to it from below. My theory is that beause a displacement does not seal the world, the env sun is rendered and you can see it though ground
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