obtuse_rubber_goose
Trained Noob
You can't spell random without swordfish tangerine disco car!
Posts: 16
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Post by obtuse_rubber_goose on Jul 20, 2009 7:47:59 GMT
I'm building a map, its basically a giant ship with bay doors that open into space in whatnot but i need a few answers first. First off my doors are absolutely mentally incapacitated, they spawn turned counter-clockwise by about 40 degrees, and they don't move in the direction i want. (they go down, i want them to go up)
I also need to know how to make the area of the map which is space, and i also need some help on the triggers that cause stuff to break (such as a wall collapsing, etc.)
Any help would be highly appreciated
and pardon my spelling i do believe my fingers are mentally retarded :<
EDIT: Cancel the door thing i found out how to make it move up, due to the little box with up and down option >.<
however the right door is still slanted at that dastardly angle
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Post by john88z on Jul 20, 2009 14:32:58 GMT
You dont have the doors set up right. Im Guessing its a func_door. In that case go to its properties, go down to move direction and select up. There shouldn't be and slanted angle. If you want props to break, when you finish your map, go to Map, entity report, filter by classname, type in "physics" Select everything and go to properties. Give it all one name. If you have any props with name before you do this you'll either have to unselect it or rename it back to what it was. Now make a trigger_multiple where ever you want the props to break, go to outputs then type in: Ontrigger Nameofphysicsprops Break
You can basically do the same with physboxes.
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obtuse_rubber_goose
Trained Noob
You can't spell random without swordfish tangerine disco car!
Posts: 16
|
Post by obtuse_rubber_goose on Jul 20, 2009 19:10:54 GMT
Well that helped alot, thanks for the help john, now i can finally continue with the ship
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