and it has been going pretty good, except im making it for hl2 deathmatch. so it is a little difficult to test. so what i do is i make it in counterstrike, and then transfer it over to hl2 deathmatch to change textures and what not. but a wierd thing happened today. when i opened up hammer for ccstrike, and i tried to open the map, that i had saved 30 seconds ago in hammer (hl2dm) ot gave me this weird error.
File C:\Program Files (x86)\Steam\steamapps\(myusername)\sourcesdk_content\cstrike\ mapsrc\sdk_deathrun.vmf, line 4305: unterminated string or string too long
Then i press ok, and it just closes hammer. and this happens for both hl2dm and cstrike of hammer and all my other maps load fine HELP ME!
i somehow fixed my last error by deleting a bunch of stuff.... so here is a new one!
i made a map for a zps server, its comming along and i take the map off the server, work on it, then upload it again for testing. this has worked well for a while except now it crashes the server everytime i try to load it, and whenever i try to load the map in a the game, it crashes teh game. plz help, plz
compile log, ok, i deleted whatever the brush was and it still makes everything crash. since i was a bit desperate i continued working on it, and i was wondering if you could take a look at my new compile log, and btw there are no errors with alt-p.
Valve Software - vbsp.exe (Dec 11 2006) 4 threads materialPath: c:\program files (x86)\steam\steamapps\dmshanahan\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.vmf fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.prt...done (0) Creating default cubemaps for env_cubemap using skybox materials: skybox/sky_day01_01*.vmt Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt" Can't load skybox file skybox/sky_day01_01 to build the default cubemap! Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (5) (254165 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 910 texinfos to 466 Reduced 35 texdatas to 34 (929 bytes to 871) Writing C:\Program Files (x86)\Steam\steamapps\dmshanahan\sourcesdk_content\cstrike\mapsrc\zps_MrGoatsDeath.bsp 18 seconds elapsed
when i copy it, i go to map properties and that highlights everyrthing, then i press ctrl-c, and open a new map and press ctrl-v, copy and paste. but when i save it, save as i mean, it doesnt save it. like if i add a random block it would only load up the random block and not the entire pasted map.
Sry bout the retard that said the last reply, and i figured out how to paste it all. i saved it as zpo_death_will_come.bsp, and it still crashes everything. so if you want i can upload the vmf and u can look at it, or you can tell me something that would piss me off mega. and thats to restart. dont say that dont say that dont say that dont say that dont say that dont say that dont say that dont say that dont say that dontsay that dont