Water is see through
Jul 15, 2009 17:30:27 GMT
Post by buckles on Jul 15, 2009 17:30:27 GMT
My water used to work but now I have a problem. My water is see through and you can see down tothe skybox. Here is my compile log:
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light_environment (-5857.61 -6319.16 -1015.00) leaked!
Processing areas...done (0)
Building Faces...error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"
Can't load skybox file skybox/sky_day01_08 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (224045 bytes)
Error! prop_static using model "models/props_wasteland/cafeteria_bench001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_bench001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebathtub001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebathtub001a.mdl"!
Error! To use model "models/props/de_inferno/tv_monitor01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/de_inferno/tv_monitor01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 376 texinfos to 318
Reduced 60 texdatas to 55 (1603 bytes to 1320)
Writing C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp
reading c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp
No vis information, direct lighting only.
4146 faces
1 degenerate faces
3618277 square feet [521032000.00 square inches]
0 displacements
0 square feet [0.00 square inches]
43 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (75)
Build Patch/Sample Hash Table(s).....Done<0.0559 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 618/8192 7416/98304 ( 7.5%)
brushsides 4155/65536 33240/524288 ( 6.3%)
planes 2192/65536 43840/1310720 ( 3.3%)
vertexes 5422/65536 65064/786432 ( 8.3%)
nodes 2780/65536 88960/2097152 ( 4.2%)
texinfos 318/12288 22896/884736 ( 2.6%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4146/65536 232176/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1779/65536 99624/3670016 ( 2.7%)
leaves 2818/65536 90176/2097152 ( 4.3%)
leaffaces 4948/65536 9896/131072 ( 7.6%)
leafbrushes 1329/65536 2658/131072 ( 2.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 26501/512000 106004/2048000 ( 5.2%)
edges 14431/256000 57724/1024000 ( 5.6%)
LDR worldlights 41/8192 3608/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 355/32768 3550/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5379/65536 10758/131072 ( 8.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4114476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 38696/393216 ( 9.8%)
LDR leaf ambient 2818/65536 67632/1572864 ( 4.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5680 ( 0.0%)
pakfile [variable] 21709/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 224045/4194304 ( 5.3%)
==== Total Win32 BSP file data space used: 5347710 bytes ====
Total triangle count: 11025
Writing c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp
1 minute, 17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp" "c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike\maps\ba_buckingjail_beta.bsp"
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike\materials
Loading C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity light_environment (-5857.61 -6319.16 -1015.00) leaked!
Processing areas...done (0)
Building Faces...error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
error: material DEV/DEV_WATER3_BENEATH doesn't have a $bottommaterial
done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"
Can't load skybox file skybox/sky_day01_08 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (224045 bytes)
Error! prop_static using model "models/props_wasteland/cafeteria_bench001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/cafeteria_bench001a.mdl"!
Error! prop_static using model "models/props_c17/furniturebathtub001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_c17/furniturebathtub001a.mdl"!
Error! To use model "models/props/de_inferno/tv_monitor01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props/de_inferno/tv_monitor01.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 376 texinfos to 318
Reduced 60 texdatas to 55 (1603 bytes to 1320)
Writing C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp
1 second elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp
reading c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike" -noextra "C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp
No vis information, direct lighting only.
4146 faces
1 degenerate faces
3618277 square feet [521032000.00 square inches]
0 displacements
0 square feet [0.00 square inches]
43 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (75)
Build Patch/Sample Hash Table(s).....Done<0.0559 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 618/8192 7416/98304 ( 7.5%)
brushsides 4155/65536 33240/524288 ( 6.3%)
planes 2192/65536 43840/1310720 ( 3.3%)
vertexes 5422/65536 65064/786432 ( 8.3%)
nodes 2780/65536 88960/2097152 ( 4.2%)
texinfos 318/12288 22896/884736 ( 2.6%)
texdata 55/2048 1760/65536 ( 2.7%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4146/65536 232176/3670016 ( 6.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1779/65536 99624/3670016 ( 2.7%)
leaves 2818/65536 90176/2097152 ( 4.3%)
leaffaces 4948/65536 9896/131072 ( 7.6%)
leafbrushes 1329/65536 2658/131072 ( 2.0%)
areas 3/256 24/2048 ( 1.2%)
surfedges 26501/512000 106004/2048000 ( 5.2%)
edges 14431/256000 57724/1024000 ( 5.6%)
LDR worldlights 41/8192 3608/720896 ( 0.5%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 355/32768 3550/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5379/65536 10758/131072 ( 8.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 4114476/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 38696/393216 ( 9.8%)
LDR leaf ambient 2818/65536 67632/1572864 ( 4.3%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5680 ( 0.0%)
pakfile [variable] 21709/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 224045/4194304 ( 5.3%)
==== Total Win32 BSP file data space used: 5347710 bytes ====
Total triangle count: 11025
Writing c:\program files (x86)\steam\steamapps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp
1 minute, 17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\SteamApps\buckles0528\sourcesdk_content\cstrike\mapsrc\ba_buckingjail_beta.bsp" "c:\program files (x86)\steam\steamapps\buckles0528\counter-strike source\cstrike\maps\ba_buckingjail_beta.bsp"