But one note befor you start reading my crappy compile log ....FIRST MAP!And yes you are quite sexy.......so do not noobify me
!!!!!!!!!!!!!!!!!!!!
** Executing...
** Command: "d:\program files\steam\steamapps\knasen101\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night"
Valve Software - vbsp.exe (Dec 11 2006)
3 threads
materialPath: d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike\materials
Loading D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night.vmf
fixing up env_cubemap materials on brush sides...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
Material glass/glasswindowbreak070b is depending on itself through materialvar $crackmaterial! Ignoring...
ProcessBlock_Thread: 0..Brush 98987: WARNING, microbrush
.1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0..Brush 98987: WARNING, microbrush
.1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 22 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night.prt...done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_09*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_09rt"
Can't load skybox file skybox/sky_day01_09 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (359369 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1795 texinfos to 1080
Reduced 69 texdatas to 58 (2608 bytes to 2270)
Writing D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night.bsp
4 seconds elapsed
** Executing...
** Command: "d:\program files\steam\steamapps\knasen101\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike" -fast "D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
3 threads
reading d:\program files\steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night.bsp
reading d:\program files\steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night.prt
1060 portalclusters
3651 numportals
Leaf 592 (portal 2241) with too many portals. Use vbsp -glview to compile, then glview -portal -portalhighlight X or -leafhighlight L to view the problem.
** Executing...
** Command: "d:\program files\steam\steamapps\knasen101\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike" "D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
3 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading d:\program files\steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night.bsp
No vis information, direct lighting only.
4387 faces
827625 square feet [119178008.00 square inches]
0 displacements
0 square feet [0.00 square inches]
59 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (31)
Build Patch/Sample Hash Table(s).....Done<0.0194 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 291/1024 13968/49152 (28.4%)
brushes 821/8192 9852/98304 (10.0%)
brushsides 5409/65536 43272/524288 ( 8.3%)
planes 2352/65536 47040/1310720 ( 3.6%)
vertexes 7954/65536 95448/786432 (12.1%)
nodes 3535/65536 113120/2097152 ( 5.4%)
texinfos 1080/12288 77760/884736 ( 8.8%)
texdata 58/2048 1856/65536 ( 2.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 4387/65536 245672/3670016 ( 6.7%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3231/65536 180936/3670016 ( 4.9%)
leaves 3827/65536 122464/2097152 ( 5.8%)
leaffaces 5005/65536 10010/131072 ( 7.6%)
leafbrushes 1508/65536 3016/131072 ( 2.3%)
areas 3/256 24/2048 ( 1.2%)
surfedges 32462/512000 129848/2048000 ( 6.3%)
edges 17590/256000 70360/1024000 ( 6.9%)
LDR worldlights 59/8192 5192/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 266/32768 2660/327680 ( 0.8%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 4311/65536 8622/131072 ( 6.6%)
cubemapsamples 4/1024 64/16384 ( 0.4%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1553756/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 191522/393216 (48.7%)
LDR leaf ambient 3827/65536 91848/1572864 ( 5.8%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/10836 ( 0.0%)
pakfile [variable] 61624/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 359369/4194304 ( 8.6%)
==== Total Win32 BSP file data space used: 3439305 bytes ====
Total triangle count: 10778
Writing d:\program files\steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night.bsp
34 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\Steam\steamapps\knasen101\sourcesdk_content\cstrike\mapsrc\de_basic_v2_night.bsp" "d:\program files\steam\steamapps\knasen101\counter-strike source\cstrike\maps\de_basic_v2_night.bsp"