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Post by john88z on Jun 9, 2009 1:11:58 GMT
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Post by 3kliksphilip on Jun 9, 2009 5:54:16 GMT
I like the look of it. Especially the shadows.
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Post by john88z on Jun 10, 2009 0:54:37 GMT
NOOOOOO that wood texture on the beams is not rotated to match the angle of the beam itself!!!! I hate noticing errors after I release it!!!
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Post by santana on Jun 10, 2009 5:30:19 GMT
how do you make shadowns...whit a light dynamic? or a light_environoment?
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Post by 3kliksphilip on Jun 10, 2009 15:22:19 GMT
light_environment.
All lights cast shadows. Light_environment acts like the sun.
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Post by john88z on Jun 10, 2009 18:23:55 GMT
Is light_dynamic an actuall dynamic light? Like in hl2ep2?
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Post by 3kliksphilip on Jun 10, 2009 19:03:31 GMT
I've never tried it out in Episode 2. If you could try it out and see I'd be interested in seeing the results.
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Post by john88z on Jun 11, 2009 6:01:35 GMT
It didn't work. At all. In fact it kind of failed miserably. Brushes casts shadows just not props. www.megaupload.com/?d=Z9T0BSMQI'm really depressed it didn't work. Light dynamic is a lie.
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Post by icepwn on Jun 11, 2009 11:37:24 GMT
Prop_ casts shadows too?
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Post by john88z on Jun 11, 2009 18:18:59 GMT
No they do not. Only brushes. If you dled my test map then you would see it, if its a true dynamic light the crate would cast a shadow.
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Post by icepwn on Jun 11, 2009 21:08:21 GMT
I seriously think i remember prop's having shadows.. but not sure.
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Post by john88z on Jun 11, 2009 21:48:34 GMT
Not cast by lights.
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