Skybox halp
May 31, 2009 19:38:54 GMT
Post by ThutGui on May 31, 2009 19:38:54 GMT
Here's the compile thing, It's frustrating that I don't know how to properly get a sky texture and put it in the right place. "Map > Map Properties > Skybox Texture Name" is the correct place to put the name of the texture, right?
I've tried three things, skybox/sky_borealis01ft, and sky_borealis01ft, ALSO borealis01ft and none of them work.
Should I try a new texture?
Should I stay on this one and keep trying or will you guys help me? :3
Here's the code,
The only error that I found in this (for the skybox texture) was:
material "skybox/sky_day03_041frt" not found
Can't load skybox file skybox/sky_day03_041f to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_day03_041f to build the default cubemap!
I don't know why, it's the exact name as was shown in the drop-down menu for textures...Halp me ploz.
I've tried three things, skybox/sky_borealis01ft, and sky_borealis01ft, ALSO borealis01ft and none of them work.
Should I try a new texture?
Should I stay on this one and keep trying or will you guys help me? :3
Here's the code,
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\themystero97\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\themystero97\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school"
Valve Software - vbsp.exe (Dec 11 2006)
2 threads
materialPath: c:\program files (x86)\steam\steamapps\themystero97\half-life 2\hl2\materials
Loading C:\Program Files (x86)\Steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school.vmf
material "cs_italy/ptilefloor1" not found
Material not found!: CS_ITALY/PTILEFLOOR1
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...Brush 1369: WARNING, microbrush
6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...Brush 1369: WARNING, microbrush
6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Program Files (x86)\Steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school.prt...done (0)
material "skybox/sky_day03_041frt" not found
Can't load skybox file skybox/sky_day03_041f to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_day03_041f to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (40900 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 102 texinfos to 90
Reduced 26 texdatas to 25 (642 bytes to 602)
Writing C:\Program Files (x86)\Steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\themystero97\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\themystero97\half-life 2\hl2" -fast "C:\Program Files (x86)\Steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files (x86)\steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school.bsp
reading c:\program files (x86)\steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school.prt
287 portalclusters
850 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 2964 visible clusters (0.00%)
Total clusters visible: 56411
Average clusters visible: 196
Building PAS...
Average clusters audible: 286
visdatasize:22452 compressed from 22960
writing c:\program files (x86)\steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school.bsp
0 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\themystero97\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\themystero97\half-life 2\hl2" "C:\Program Files (x86)\Steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school.bsp
1020 faces
1 degenerate faces
680865 square feet [98044688.00 square inches]
0 displacements
0 square feet [0.00 square inches]
1019 patches before subdivision
17533 patches after subdivision
18 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (22)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3)
transfers 828075, max 321
transfer lists: 6.3 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #1 added RGB(51164, 49018, 43336)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(11593, 10995, 9114)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(3373, 3229, 2550)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(1098, 1059, 790)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(374, 362, 253)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #6 added RGB(130, 126, 83)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(46, 45, 27)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(16, 16, 9)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(6, 6, 3)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(2, 2, 1)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
Bounce #11 added RGB(1, 1, 0)
Build Patch/Sample Hash Table(s).....Done<0.0134 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/1024 96/49152 ( 0.2%)
brushes 120/8192 1440/98304 ( 1.5%)
brushsides 757/65536 6056/524288 ( 1.2%)
planes 464/65536 9280/1310720 ( 0.7%)
vertexes 1857/65536 22284/786432 ( 2.8%)
nodes 629/65536 20128/2097152 ( 1.0%)
texinfos 90/12288 6480/884736 ( 0.7%)
texdata 25/2048 800/65536 ( 1.2%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 1020/65536 57120/3670016 ( 1.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 408/65536 22848/3670016 ( 0.6%)
leaves 632/65536 20224/2097152 ( 1.0%)
leaffaces 1196/65536 2392/131072 ( 1.8%)
leafbrushes 379/65536 758/131072 ( 0.6%)
areas 2/256 16/2048 ( 0.8%)
surfedges 6537/512000 26148/2048000 ( 1.3%)
edges 3611/256000 14444/1024000 ( 1.4%)
LDR worldlights 18/8192 1584/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 123/32768 1230/327680 ( 0.4%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 1764/65536 3528/131072 ( 2.7%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 969904/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 22452/16777216 ( 0.1%)
entdata [variable] 20233/393216 ( 5.1%)
LDR leaf ambient 632/65536 15168/1572864 ( 1.0%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/4814 ( 0.0%)
pakfile [variable] 329/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 40900/4194304 ( 1.0%)
==== Total Win32 BSP file data space used: 1285844 bytes ====
Total triangle count: 2872
Writing c:\program files (x86)\steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school.bsp
28 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files (x86)\Steam\steamapps\themystero97\sourcesdk_content\hl2\mapsrc\es_school.bsp" "c:\program files (x86)\steam\steamapps\themystero97\half-life 2\hl2\maps\es_school.bsp"
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\themystero97\half-life 2\hl2.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\themystero97\half-life 2\hl2" +map "es_school"
The only error that I found in this (for the skybox texture) was:
material "skybox/sky_day03_041frt" not found
Can't load skybox file skybox/sky_day03_041f to build the default cubemap!
No such variable "$hdrbasetexture" for material "___error"
Can't load skybox file skybox/sky_day03_041f to build the default cubemap!
I don't know why, it's the exact name as was shown in the drop-down menu for textures...Halp me ploz.