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Post by Terryalex166 on May 29, 2010 18:26:06 GMT
Hello again I'm a bit stuck on some mapping.. I'm trying to make it so when you move a battery and some other prop into a trigger box witch then makes a npc template spawn a friendly turret. someone please help me.
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Post by Terryalex166 on May 29, 2010 18:28:26 GMT
I forgot to add on, that i don't know how to do this a tutorial or a list of how to do this will be much appreciated
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Post by Zeph on May 29, 2010 22:10:10 GMT
Battery and other prop need a unique name. (EG: Bob) create a filter_activator_name entity, give it a name (EG: Jim), and give it a "Filter name" of the unique name used above (EG: Bob). One of these per item. For the trigger_once (i guess is best), add a "filter name" of the filter_activator_name's name, (EG: Jim). You may need to tick the flag "everything" or at least "physics objects". Then the trigger has an output spawn turret at a point_template.
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Post by Terryalex166 on May 30, 2010 8:15:59 GMT
Thank you for replying quickly I'm about to try it now. ;D
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