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Post by dumdadumdoo on Mar 31, 2010 21:51:05 GMT
Sorry if this is in the wrong section.
Whenever i pressed "Run Map..." before and set it to "Normal, Fast, Normal, No HDR, and Dont run game after compiling", it used to work. But i did something (or something did something) where now it either: Tries but stops 3 seconds later OR Works, but it doesnt update the old file of the map (which it USED to do). Any help here?
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Post by Zeph on Mar 31, 2010 22:31:17 GMT
Post the compile log.
It does not update the map because there is an error in the compile.
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Post by dumdadumdoo on Mar 31, 2010 23:26:07 GMT
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\dumdadumdoo\sourcesdk\bin\ep1\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\dumdadumdoo\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1"
Valve Software - vbsp.exe (Dec 11 2006) 2 threads materialPath: c:\program files (x86)\steam\steamapps\dumdadumdoo\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1.vmf Can't find surfaceprop stone for material DE_TIDES/TIDES_FLOOR_GRAINY_2, using default Error: displacement found on a(n) func_detail entity - not supported
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\dumdadumdoo\sourcesdk\bin\ep1\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\dumdadumdoo\counter-strike source\cstrike" -fast "C:\Program Files (x86)\Steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1"
Valve Software - vvis.exe (Nov 8 2007) fastvis = true 2 threads reading c:\program files (x86)\steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1.bsp Error opening c:\program files (x86)\steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1.bsp
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\dumdadumdoo\sourcesdk\bin\ep1\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\dumdadumdoo\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1"
Valve Software - vrad.exe SSE (Nov 8 2007) ----- Radiosity Simulator ---- 2 threads Could not find lights.rad in lights.rad. Trying VRAD BIN directory instead... Warning: Couldn't open texlight file c:\program files (x86)\steam\steamapps\dumdadumdoo\sourcesdk\bin\ep1\bin\lights.rad. Loading c:\program files (x86)\steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1.bsp Error opening c:\program files (x86)\steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1.bsp
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1.bsp" "c:\program files (x86)\steam\steamapps\dumdadumdoo\counter-strike source\cstrike\maps\rp_mdss_jailed_1.bsp"
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Post by Zeph on Apr 1, 2010 0:09:58 GMT
You have a displacement which is an entity.
Find it, select it, and click "move to World".
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Post by dumdadumdoo on Apr 1, 2010 0:13:38 GMT
Is there any way to find it easy or do i have to like, find it manually (somehow)?
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Post by Zeph on Apr 1, 2010 0:15:19 GMT
You can hide everything but displacements, select them all, then make them all world geometry.
It the bottom right of the hammer editor, you should have a box for "VisGroups". Click the Auto tab, untick them all, tick Displacements.
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Post by dumdadumdoo on Apr 1, 2010 0:19:46 GMT
Theres nothing there that says "Displacements"
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Post by Zeph on Apr 1, 2010 0:28:27 GMT
make sure you clicked AUTO tab make sure you see the full tree (click the [+] boxes, sometimes hidden, but still there) if it's not on the list then you don't have any displacement , which will make finding the func_detail displacement very hard else just find it manually -> fly around ur map and select every displacement you see and test it.
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Post by dumdadumdoo on Apr 1, 2010 0:35:23 GMT
Its not on there D:<
How do i "test" a object, and how do i know its a displacement?
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Post by Zeph on Apr 1, 2010 10:17:54 GMT
This is a displacement. It is create using the Face Edit tool. Displacements are found by selecting the brush, and looking for the complex lines on the face of it, as seen in the above image. <EDIT> The reason you cannot find it in the list is because it's been made into a func_detail!! Try unticking everything except func_detail to find it! (my bad, should have realised this sooner) </EDIT>If you cannot find it and do not remember making one, i suggest sending (via PM) me the VMF and i'll find it for you. If it really cannot be found, then its probably infinitely small and therefore doesn't physically exist (yet it theoretically exists in the vmf file). To solve this issue, select and copy the whole map, create a new map in hammer, and paste your map into it.
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Post by dumdadumdoo on Apr 1, 2010 21:23:21 GMT
oh, yeah. im sorta retarded, as i tried to make one of those. Failed attempt.
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Post by dumdadumdoo on Apr 1, 2010 21:31:16 GMT
Fixed! Thanks =D
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