Precaching Error in Hammer [FIXED]
Jul 13, 2009 13:55:20 GMT
Post by BuLl3t on Jul 13, 2009 13:55:20 GMT
When I press F9 to run the map, css crashes and i get this error,
func_breakable UTIL_setmodel: not precached
The func_breakable, is that glass floor floating in the sky, 3kliksphilip said to verify integrity of game cache for css,
but that didn't help, i read this, and it doesn't make much sense to me, but i'm pretty sure it's my problem, developer.valvesoftware.com/wiki/Precaching_Assets and i don't know what to do with it.
Also, here is my compile log, idk if it'll help...
** Executing...
** Command: "c:\program files\steam\steamapps\bulletmagnet1234\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike" -onlyents "C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar"
Valve Software - vbsp.exe (Dec 11 2006)
onlyents = true
2 threads
materialPath: c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.vmf
material "signaturealex" not found
Material not found!: /SIGNATUREALEX
4 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\bulletmagnet1234\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp
reading c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.prt
** Executing...
** Command: "c:\program files\steam\steamapps\bulletmagnet1234\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp
No vis information, direct lighting only.
3396 faces
1 degenerate faces
1244790 square feet [179249872.00 square inches]
0 displacements
0 square feet [0.00 square inches]
167 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (96)
Build Patch/Sample Hash Table(s).....Done<0.0332 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 47/1024 2256/49152 ( 4.6%)
brushes 418/8192 5016/98304 ( 5.1%)
brushsides 2882/65536 23056/524288 ( 4.4%)
planes 2570/65536 51400/1310720 ( 3.9%)
vertexes 5742/65536 68904/786432 ( 8.8%)
nodes 2381/65536 76192/2097152 ( 3.6%)
texinfos 478/12288 34416/884736 ( 3.9%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3396/65536 190176/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1529/65536 85624/3670016 ( 2.3%)
leaves 2429/65536 77728/2097152 ( 3.7%)
leaffaces 4094/65536 8188/131072 ( 6.2%)
leafbrushes 1174/65536 2348/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22618/512000 90472/2048000 ( 4.4%)
edges 12544/256000 50176/1024000 ( 4.9%)
LDR worldlights 165/8192 14520/720896 ( 2.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 335/32768 3350/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5463/65536 10926/131072 ( 8.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1242228/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 89724/393216 (22.8%)
LDR leaf ambient 2429/65536 58296/1572864 ( 3.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5060 ( 0.0%)
pakfile [variable] 21221/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 164990/4194304 ( 3.9%)
==== Total Win32 BSP file data space used: 2372537 bytes ====
Total triangle count: 9725
Writing c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp
1 minute, 38 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp" "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike" -dev -console +sv_lan 1 -windowed +map "cs_crackhouse_xz_5_drar"
thanks!
func_breakable UTIL_setmodel: not precached
The func_breakable, is that glass floor floating in the sky, 3kliksphilip said to verify integrity of game cache for css,
but that didn't help, i read this, and it doesn't make much sense to me, but i'm pretty sure it's my problem, developer.valvesoftware.com/wiki/Precaching_Assets and i don't know what to do with it.
Also, here is my compile log, idk if it'll help...
** Executing...
** Command: "c:\program files\steam\steamapps\bulletmagnet1234\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike" -onlyents "C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar"
Valve Software - vbsp.exe (Dec 11 2006)
onlyents = true
2 threads
materialPath: c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\materials
Loading C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.vmf
material "signaturealex" not found
Material not found!: /SIGNATUREALEX
4 seconds elapsed
** Executing...
** Command: "c:\program files\steam\steamapps\bulletmagnet1234\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike" -fast "C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar"
Valve Software - vvis.exe (Nov 8 2007)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp
reading c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.prt
** Executing...
** Command: "c:\program files\steam\steamapps\bulletmagnet1234\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike" -noextra "C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
2 threads
[Reading texlights from 'lights.rad']
[1 texlights parsed from 'lights.rad']
Loading c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp
No vis information, direct lighting only.
3396 faces
1 degenerate faces
1244790 square feet [179249872.00 square inches]
0 displacements
0 square feet [0.00 square inches]
167 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (96)
Build Patch/Sample Hash Table(s).....Done<0.0332 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 47/1024 2256/49152 ( 4.6%)
brushes 418/8192 5016/98304 ( 5.1%)
brushsides 2882/65536 23056/524288 ( 4.4%)
planes 2570/65536 51400/1310720 ( 3.9%)
vertexes 5742/65536 68904/786432 ( 8.8%)
nodes 2381/65536 76192/2097152 ( 3.6%)
texinfos 478/12288 34416/884736 ( 3.9%)
texdata 41/2048 1312/65536 ( 2.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 3396/65536 190176/3670016 ( 5.2%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 1529/65536 85624/3670016 ( 2.3%)
leaves 2429/65536 77728/2097152 ( 3.7%)
leaffaces 4094/65536 8188/131072 ( 6.2%)
leafbrushes 1174/65536 2348/131072 ( 1.8%)
areas 2/256 16/2048 ( 0.8%)
surfedges 22618/512000 90472/2048000 ( 4.4%)
edges 12544/256000 50176/1024000 ( 4.9%)
LDR worldlights 165/8192 14520/720896 ( 2.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 335/32768 3350/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5463/65536 10926/131072 ( 8.3%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 1242228/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 89724/393216 (22.8%)
LDR leaf ambient 2429/65536 58296/1572864 ( 3.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/5060 ( 0.0%)
pakfile [variable] 21221/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 164990/4194304 ( 3.9%)
==== Total Win32 BSP file data space used: 2372537 bytes ====
Total triangle count: 9725
Writing c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp
1 minute, 38 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Program Files\Steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp" "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike\maps\cs_crackhouse_xz_5_drar.bsp"
** Executing...
** Command: "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\hl2.exe"
** Parameters: -game "c:\program files\steam\steamapps\bulletmagnet1234\counter-strike source\cstrike" -dev -console +sv_lan 1 -windowed +map "cs_crackhouse_xz_5_drar"
thanks!