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Post by timelow on Jul 29, 2011 2:12:10 GMT
Just started making a map half an hour ago. Tried to run it after compile and it crashed. Went back into hammer and checked for errors and there were none. Checked the compile log and found an error having to do with a prop. I removed the prop and compiled. The game crashed again while loading. Removed almost everything in the map except for the map itself. Still crashed. What the bloody fuck is this wizardry. www.mediafire.com/?fr0cv6tzagvvtt7There's the .bsp If it runs for you, then something's up with me. If not, please decompile and see what's up. Let's solve my AIDS! Also, the game is CS:S. Move thread as needed.
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Post by Zeph on Jul 29, 2011 16:20:13 GMT
Firstly, post in the correct place rather than demanding it to be moved.
Secondly, Post the full compile log. We may spot something you haven't. (all three settings et to 'normal')
Thirdly, the BSP won't help, i'll need the VMF. I don't decompile.
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Post by timelow on Jul 29, 2011 21:25:44 GMT
Wasn't demanding anything. I was saying that if I was posting in the wrong section without knowing, please move it so I don't look too silly. ** Executing... ** Command: "c:\program files (x86)\steam\steamapps\sarcastickitler\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sarcastickitler\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.vmf"
Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: c:\program files (x86)\steam\steamapps\sarcastickitler\counter-strike source\cstrike\materials Loading C:\Program Files (x86)\Steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.vmf Could not locate 'GameData' key in c:\program files (x86)\steam\steamapps\sarcastickitler\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing C:\Program Files (x86)\Steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/mpa121*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/mpa121*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (70707 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Compacting texture/material tables... Reduced 56 texinfos to 41 Reduced 14 texdatas to 13 (304 bytes to 282) Writing C:\Program Files (x86)\Steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.bsp 1 second elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\sarcastickitler\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sarcastickitler\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox"
Valve Software - vvis.exe (Jul 7 2010) 4 threads reading c:\program files (x86)\steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.bsp reading c:\program files (x86)\steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.prt 320 portalclusters 749 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1) Optimized: 71 visible clusters (0.00%) Total clusters visible: 20025 Average clusters visible: 62 Building PAS... Average clusters audible: 132 visdatasize:17290 compressed from 25600 writing c:\program files (x86)\steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.bsp 1 second elapsed
** Executing... ** Command: "c:\program files (x86)\steam\steamapps\sarcastickitler\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "c:\program files (x86)\steam\steamapps\sarcastickitler\counter-strike source\cstrike" "C:\Program Files (x86)\Steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox"
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.bsp Setting up ray-trace acceleration structure... Done (0.15 seconds) 1918 faces 1577237 square feet [227122192.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1918 patches before subdivision 68162 patches after subdivision sun extent from map=0.000000 12 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (6) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (3) transfers 4693122, max 489 transfer lists: 35.8 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(48207, 29962, 20162) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #2 added RGB(11949, 2963, 1306) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #3 added RGB(4073, 414, 142) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #4 added RGB(1621, 70, 21) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #5 added RGB(674, 13, 4) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #6 added RGB(295, 3, 1) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #7 added RGB(133, 1, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #8 added RGB(61, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #9 added RGB(29, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #10 added RGB(14, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #11 added RGB(7, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1) Bounce #12 added RGB(3, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #13 added RGB(2, 0, 0) GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #14 added RGB(1, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0541 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (2) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (5) Writing leaf ambient...done Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 5/1024 240/49152 ( 0.5%) brushes 182/8192 2184/98304 ( 2.2%) brushsides 1174/65536 9392/524288 ( 1.8%) planes 652/65536 13040/1310720 ( 1.0%) vertexes 2811/65536 33732/786432 ( 4.3%) nodes 654/65536 20928/2097152 ( 1.0%) texinfos 41/12288 2952/884736 ( 0.3%) texdata 13/2048 416/65536 ( 0.6%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1918/65536 107408/3670016 ( 2.9%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 609/65536 34104/3670016 ( 0.9%) leaves 660/65536 21120/2097152 ( 1.0%) leaffaces 2107/65536 4214/131072 ( 3.2%) leafbrushes 370/65536 740/131072 ( 0.6%) areas 4/256 32/2048 ( 1.6%) surfedges 11698/512000 46792/2048000 ( 2.3%) edges 6505/256000 26020/1024000 ( 2.5%) LDR worldlights 12/8192 1056/720896 ( 0.1%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 0/32768 0/393216 ( 0.0%) waterstrips 170/32768 1700/327680 ( 0.5%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 3081/65536 6162/131072 ( 4.7%) cubemapsamples 0/1024 0/16384 ( 0.0%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 1827328/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 17290/16777216 ( 0.1%) entdata [variable] 5735/393216 ( 1.5%) LDR ambient table 660/65536 2640/262144 ( 1.0%) HDR ambient table 660/65536 2640/262144 ( 1.0%) LDR leaf ambient 2984/65536 83552/1835008 ( 4.6%) HDR leaf ambient 660/65536 18480/1835008 ( 1.0%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/12 ( 8.3%) pakfile [variable] 81882/0 ( 0.0%) physics [variable] 70707/4194304 ( 1.7%) physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 5437 Writing c:\program files (x86)\steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.bsp 21 seconds elapsed
** Executing... ** Command: Copy File ** Parameters: "C:\Program Files (x86)\Steam\steamapps\sarcastickitler\sourcesdk_content\cstrike\mapsrc\dm_snowblox.bsp" "c:\program files (x86)\steam\steamapps\sarcastickitler\counter-strike source\cstrike\maps\dm_snowblox.bsp"
www.mediafire.com/?h7p3y939mbc5414
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Post by Zeph on Jul 30, 2011 8:59:01 GMT
It's np fella. I'll move it soon.
Compile log looks clean. So an in-game crash is probably due to an entity error which isn't picked up on (EG a zero-volume brush entity).
I'm going to copy the entire map into a fresh vmf file. This won't copy such buggy entities across, and should fix the crash. link soon.
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Post by Zeph on Jul 30, 2011 10:29:50 GMT
Got it - You've parented the Func_Button (btn1) to a Brush entity (desi1) who's volume gets removed on compile, therefore there's nothing for it to parent to. Simply removed the parenting. On a side note, your brush work is good. However, careful with those box skyboxes - they need to be made correctly. See my file below. I've moved bits about and func_Detailed your map, oh and fixed the button error. I did lose your custom textures though, sorry. You'll have to re-texture them. Have a look: www.mediafire.com/?65jrg5avihp55z9Try to see what i've func_Detailed (complex geometry, bits that "stick out", etc), and why i've done it (reduce visleafs, load your portals to see). Enjoy.
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