|
Post by james T on Apr 10, 2010 12:01:56 GMT
hay i have a question is there a way in cs:s that u can like make a bomb placw where the T plant and when it explodes like a wall blows up whit it but only when it explodes ?
|
|
|
Post by Zeph on Apr 10, 2010 12:37:21 GMT
using the Func_Bomb_Target, have the output "BombExplode" to trigger a Logic_Relay. Then have the Logic_Relay contain the break wall command, and any other.
|
|
|
Post by James on Apr 25, 2010 15:31:26 GMT
I dont undertstand. I have made a trigger. Made it an func_bomb_target But what to put on output. And how to get other things explode Make me understand or make a tutorial please
|
|
|
Post by Zeph on Apr 26, 2010 10:12:11 GMT
Func_Bomb_Target -> BombExplode -> Logic_Relay -> Trigger
Logic_Relay -> OnTrigger -> Func_Breakable -> Break (Stuff that breaks up) Logic_Relay -> OnTrigger -> Func_Physbox -> EnableMotion (Stuff that can fall over) Logic_Relay -> OnTrigger -> Prop_Physics -> Break (Stuff that moves, but now breaks) etc.
UNTESTED.
|
|